Fun, seriously? a CSCW 2010 workshop
Savannah, Georgia, USA
to held one day during February 6-10, 2010
We are interested in tool discussions, design explorations, and empirical studies of fun at work. Contributions include but are not limited to the following topics:
- Novel serious games, alternate reality games, or other game methodologies applied to work contexts
- Crowdsourcing techniques such as human computation and prediction markets to entice employees with fun tasks that generate results relevant to work
- The use of fun in organizational cultures and teams and peoples’ perceptions of it
- Examinations of the interplay and balance between fun and work
- The influence of social connections on employee’s emotional well-being in the workplace
- Social media’s effect on innovation and creativity at work
Posted 3 months ago