Fun, seriously? a CSCW 2010 workshop

Savannah, Georgia, USA
to held one day during February 6-10, 2010

We are interested in tool discussions, design explorations, and empirical studies of fun at work.  Contributions include but are not limited to the following topics:

  • Novel serious games, alternate reality games, or other game methodologies applied to work contexts
  • Crowdsourcing techniques such as human computation and prediction markets to entice employees with fun tasks that generate results relevant to work
  • The use of fun in organizational cultures and teams and peoples’ perceptions of it
  • Examinations of the interplay and balance between fun and work
  • The influence of social connections on employee’s emotional well-being in the workplace
  • Social media’s effect on innovation and creativity at work

Posted 3 months ago

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